Friday, January 28, 2011

legend of zelda

1) How would you describe the level of engagement compared to more action oriented games from the same period?

This is a fairly engaging game. However, because it is an indie game, it doesn't feel as complete as a professionally designed games. However, for just one level, the graphics and sound are detailed enough to create a realistic fantasy world. The gameplay does have some level of secrets (the arrow bush) and a large area of exploration which would be something that is exciting for games in the 80s.

2) What role does setting and characterisation play in the game?
it is very important to create some level of engagement. Setting and characterization helps create an emotional attachment with the users and the game itself.

3) How do spells, pickups and power-ups assist the game play?
This game doesn't have power-ups but for pickups they have hearts that help users in case they loose too much life. Which of course balances the gameplay a bit for new users since they need a way to restore their life should the be injured too much.

rise of the video game level 2

1) What kind of company was Nintendo before it made videogame and videogame consoles?
Nintendo was a company that made plastic toys and playing cards.

2) What videogame system did it sell before it made its FAMICOM (known in USA as Nintendo Entertainment System) - Nintendo sold the odessy game system

3) Shigeru Miyamoto was not a programmer - what skill set did he bring to the industry?
Miyamoto brought the art of storytelling to video games.

4) How did the limits of the technology affect the way Mario could be shown?
Mario was designed with features that were recognizable. His nose was designed to be recognizable on the screen. Hair was hard to draw so they gave him a hat. He wore red becasue it was a recognizable color. They gave him a mustache because mouths are hard to draw.

5) Why did US retailers think there was no future in home videogame consoles at the time just prior to the NES release in the USA? Prior to the release of the NES, the Atari crashed and everyone thought that was the end of the video game industry. Also, personal computers were getting picked up.

6) What was assumed to the be the 'next big thing' by electronics manufacturers?
Personal computers were supposedly the next big thing.

7) What did Legend of Zelda bring to gaming that was new?
The Legend of Zelda brought the notion of character development. In the game, Link starts out weak but becomes stronger as the game progress through the collecting objects in his inventory.

8) How did the conservative values of the 1980s (Reagan & Thatcher etc) affect the culture of videogames? The values of the 1980s perpetuated that technology was just for fun and had no other practical reason.

9) How were the PC games published by Mystery House like King's Quest different from console games?
The games were slower and more cerebral. Play mechanics involve solving a puzzle and exploring a 3d like worlds. Also, they are less action base. You didn't control the character directly

10) How did Sega's 16 big Megadrive system change home console gaming?
Targetted an older audience and had faster sound/graphics.

11) How did "Leisure Suit Larry" differ from most genre based games of the period?
He's the anti hero/ balding looser trying to get girls. The game had racy content and is the first game set in a real world environment where characters are in present day time.

12) How is this aspect reflected in many games of today?
This push technology for more realism and addressed that the audience aged.

13) What is 'motion capture'
Motion capture is the process where you put markers on a person and capture the movement of the person to get realistic motion.

14) What is the 'uncanny valley'?
Its the response humans have to things that look like human (i.e.robots) but aren't. Because video game characters are designed to look lifelike, the usually end up looking dead. Thats because are aware of the fact that these characters aren't real and therefore we reject them and find them repulsive.