



The game that I will make will a real-time strategy game that takes place in modern times.
For the mood and atmosphere, this game will not have the traditional military/modern warfare feel that is common in most real time strategy games. Instead, this game will have a more somber/melancholic aspect because this game will not deal with the act of war/conquering the opponents but more with the consequences of war.
As for the game environment, it will take place in destroyed villages and towns with innocent bystanders. During the campaign mode of the game, the game will show cutscenes of innocent bystanders struggling to survive while the player destroys their village/fight their opponents. In the game, the player can interact with civilians (who are netural to the conflict of the war). You can help them or you can attack them. Helping them will divert resources from fighting to helping out the players. Attacking bystanders, will make you unpopular and will cause the civilians to riot and attack you.
The music, I plan to use Michael Nyman as the composer. Specifically, the music will be similar to Nyman’s score for the movie The Piano. The main theme for the piano is both somber and heart-wrenching.