1) Write a high concept statement: a few sentences that give a general flavor of the game. You can make references to other games, movies, book, or any other media if your game contains simlar characters actions or ideas
My game will be a platform/puzzle game where you must die and loose a player life in order to solve the puzzles/progress through the game.
My game will be a platform/puzzle game where you must die and loose a player life in order to solve the puzzles/progress through the game.
2) What is the player’s role? Is the player pretending to be someone or something, and if so what? Is there more than one? How does the player’s role help to define the gameplay?
The player will have mutliple lives/ghosts and using up these lives will create a ghost that will help solve the puzzles.
The player will have mutliple lives/ghosts and using up these lives will create a ghost that will help solve the puzzles.
3) Does the game have an avatar or other key character? Describe him/her/it
The character will be a cat and other characters in the game world will be cute forest critters/animals.
The character will be a cat and other characters in the game world will be cute forest critters/animals.
4) What is the nature of the gameplay, in general terms? What kinds of challenges will the player face? What kinds of actions will the player take to oercome them?
The game will be a 2d game platform game where the goal will be to get from point A to B. In order to do this, the game will have puzzles/switches that are blocking the way. To get past these puzzles, would require the user to kill him/herself and use up a life.
The idea is that every time the player dies, it will create a ghost of the player that will follow exactly what you did in your previous life. To solve the puzzles, the player must use your character and your ghost to collaboratively hit switches, etc to solve puzzles.
The game will be a 2d game platform game where the goal will be to get from point A to B. In order to do this, the game will have puzzles/switches that are blocking the way. To get past these puzzles, would require the user to kill him/herself and use up a life.
The idea is that every time the player dies, it will create a ghost of the player that will follow exactly what you did in your previous life. To solve the puzzles, the player must use your character and your ghost to collaboratively hit switches, etc to solve puzzles.
5) What is the player’s interaction model? Omnipresent? Through an avatar? Something else? Some combination?
The player will only be able to control the cat/main character on the screen.
The player will only be able to control the cat/main character on the screen.
6) What is the game’s primary camera model? How will the player view the game’s world on the screen? Will there be more than one perspective?
The game's camera is a 2D platformer/side scrolling view.
The game's camera is a 2D platformer/side scrolling view.
7) Does the game fall into an existing genre? If so, which one?
The game will fall under the hybrid puzzle/platform game.
The game will fall under the hybrid puzzle/platform game.
8) Is the game competitive, cooperative, team-based or single player? If multiple players are allowed are they using the same machine with separate controls or different machines over a network?
The game will be single player.
The game will be single player.
9) Why would anyone want to play this game? Who is the game’s target audiencde? What characteristics distinguise them from the mass of players in general?
The game is suppose to be for casual adult gamers who like to solve puzzles.
The game is suppose to be for casual adult gamers who like to solve puzzles.
10) What machine or machines is the game intended to run on? Can it make use of or will it require any particular hardware such as dance mats or a camera?
The game is intended to run in browser or a mobile device.
The game is intended to run in browser or a mobile device.
11) What is the game’s setting? Where does it take place?
It will take place in a fantasy garden-like world.
It will take place in a fantasy garden-like world.
12) Will the game be broken into levels? What might be the victory condition for a typical level?
The game will be broken into sets of levels where the player must get from point A to point B.
13) Does the game have a narrative or story as it goes along? Summarize the plot in a sentence or two.The game will be broken into sets of levels where the player must get from point A to point B.
The story is based on Through the looking glass. The main character accidently falls into a hole and enters a fantasy world where he must find his way back to the real world.
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